

They couldn't change up the level design to remove the areas with water entirely, so they simply opted to make it a very barren run through with no threats. With Itagaki and many others having left Team Ninja at this point, the Sigma 2 team pretty much did the one thing they felt was easiest to do: have the water running sequences be filled with nothing. And despite that, I still appreciated the attempt to add something like that in to mix up the player's progression through the levels and relieve any repetition, even though it was unsuccessful.

It was shallow, the moves you had on hand were very limited, and you had no standing block that you could rely on as you had to be constantly on the move to stay on the water's surface. The reason is one that is understandable back when the 360 game came out, because the water running combat was panned by both new and experienced players. In fact, the rest of the game actively tries to avoid doing any of that. Part 12: Ninja Gaiden Sigma 2 - Chapter 6īack through the Aqua Capital, where the water ways are conspicuously devoid of anything threatening or interesting, and everywhere else is what you continue to expect from Sigma 2.Ĭhapter 5 in NGII was very focused on the fact that Ryu could water run and do combat on the water's surface, so there were plenty of encounters here where you faced off against enemies and could either fight with water specific melee attacks, or just hang back and mow everything down with the Gatling Spear gun.
